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These
are the works that are helping to shape the intellectual direction
of the Transcriptions projectworks in a variety of media
that faculty in the project, speakers in its colloquium series,
and graduate-student participants have been reading (or creating).
The Transcriptions Bookshelf is not intended to be a comprehensive
bibliography, only a way of sharing works that have created
a "buzz" in the project community (have been passed
around, talked about, used in important ways in courses, etc.).
The Bookshelf is kept in a database that allows
users to browse or search. The "Details" link in a
search result leads to additional citation information plus
Comments (annotations or mini-reviews) contributed by Transcriptions
developers.
(Developers: edit by searching
for records and then clicking on Details)

Some Recent Recommendations:
(Browse
All)
| Author |
Title of
Work |
Format |
Suggested By |
| Marie-Laure Ryan, ed. |
Cyberspace Textuality: Computer Technology
and Literary Theory |
Book |
Jennifer Jones |
| Comments |
|
(Mini-review by Jennifer
Jones)
In her Introduction (1976) to The Left Hand of Darkness,
Ursula K. Le Guin writes, "Distrust everything I say.
I am telling the truth." This statement identifies what
Le Guin understands to be the contract constitutive of
imaginative textual experience. As she goes on to say,
"[i]n reading a novel, any novel, we have to know perfectly
well that the whole thing is nonsense, and then, while
reading, believe every word of it." Similarly, Orson Scott
Card articulates, albeit with a different focus point
and outcome, his understanding of the textual experience
in his Introduction (1991) to Ender's Game: "The
story of Ender's Game is not this book, though
it has that title emblazoned on it," he writes. "The story
is one that you and I will construct together in your
memory. If the story means anything to you at all, then
when you remember it afterward, think of it, not as something
I created, but rather as something that we made together."
Le Guin and Card make these claims years in advance of
the contemporary theories of textual experience provoked
by ‘virtual' technologies such as Internet, WWW, gaming,
electronic mail/discussion threads, and MUD/MOO environments.
Yet their claims resonate so strongly as to seem almost
synonymous with the terms lauded as definitive of the
power and novelty of these electronically-mediated textual
experiences: immersion and interactivity, respectively.
Is the idea of the suspension of
disbelief the literary-theoretical equivalent of the
concept of immersion attached to virtual reality? Or is
the fictionality offered by a novel fundamentally different
from the virtual environment of a MOO due to the fact
that the latter is produced by technologies and delivered
through a medium that is itself fundamentally different
from printed matter? In the same vein, is interactivity
as Card develops it, as a symbiotic creative experience
between the author of a novel and its reader, equivalent
to the interactivity offered by a hypertext poem? Or is
the power of hypertext interactivity disbanded by this
comparison?
I invoke the particular resonances between Le Guin and
Card's statements with discourses of cyberspace and virtual
reality and the questions they provoke because they exemplify
the basis for the pervasive sense of urgency, interest,
and anxiety at work in Cyberspace Textuality: Computer
Technology and Literary Theory (1999), a feverish
anthology edited by independent scholar Marie-Laure Ryan.
The fundamental question around which Cyberspace Textuality
forms is that of how our relation to the written word
has been altered as a result of this new medium of textual
experience--electronic textuality--ushered in by the new
technologies. But as Ryan points out in her Introduction,
this anthology comes as a second-generation attempt to
answer this question, and as such, tries to be mindful
of and yet also avoid the straightforward prophesies of
salvation, doom, and Luddite resistance to electronic
textuality and culture in general that have come to define
critical and theoretical work in this area. As a result,
the position Cyberspace Textuality takes on the
question of what is the relation between the experience
of print-mediated textuality and electronically-mediated
textuality is neither one of transcendental similarity
nor absolute difference. In other words, Cyberspace
Textuality makes clear that the resonance between
something like my example of Le Guin's definition of the
experience of reading novels with contemporary theories
of immersion must be considered. However the worth of
this resonance, as well as what is lost when we concede
it, is also strongly at issue. The result is that the
various contributors of this volume both struggle to develop
a poetics of electronic textuality that supports its novelty
and struggle to dismantle our critical sense that such
a poetics is possible divorced from history, or literary
tradition.
In addition to confronting the question of electronic
textuality as an experience that both is and is not productively
understood within the parameters of the Codex book and
literary history, perhaps the most rigorous and nuanced
work Cyberspace Textuality offers to readers is
the attention paid by its contributors, in all of its
areas of concentration ("Cybertext Theory," "Cybertext
Identity," and "Cybertext Criticism as Writing Experiment")
to some of the fundamental terms surrounding the debates
about electronic textuality. The now almost ubiquitous
terms such as Virtual Reality, virtuality, cyberspace,
as well as immersion and interactivity are both discerned
as such and worked through carefully to derive theoretically
complex and yet specific definitions via attention to
etymology (for instance Ryan's attempt to use the etymological
roots of ‘virtual' to create a satisfying theory of the
term for contemporary usage and understanding), historical
specificity (Mark Poster's claim that Virtual Reality
must be thought in terms of the particular machines that
enable it in contemporary culture), theoretical/imaginative
terms that have helped to usher in these terms' usages
(attention to the birth of the term "cyberspace" in William
Gibson's Neuromancer as well as the relation of
terms like Baudrillard's "simulacra" or Derrida's "hauntology"
to define Virtual Reality), and contemporary usages of
these terms that affect their meanings or lack of meanings
(the rampant and almost interchangeable use of the prefixes
"cyber" and "virtual" by marketers and users of the new
technologies).
Marcos Novak has said that "Cyberspace is poetry inhabited,
and to navigate through it is to become a leaf on the
wind of a dream." Cyberspace Textuality asks us
not only to consider the value as well as the dangers
of this tantalizing claim for the experience of electronic
textuality, but it also asks us to consider whether such
a statement can be altered, such that we read, "The fictional
worlds of Henry James are poetry inhabited"--; or, "The
Prelude is poetry inhabited"--; or, "Neal Stephenson's
The Diamond Age is poetry inhabited, and to navigate through
it is to become a leaf on the wind of a dream." And if
not, then why.
__________________________________
NOTE: Suspension of Disbelief
The idea of "suspension of disbelief" can be traced back
to Chapter XIV of Samuel Taylor Coleridge's Biographia
Literaria, when Coleridge defines the differences
between his own poetic goals and those of William Wordsworth
in their co-authored project Lyrical Ballads:
"In this idea originated the plan of the "Lyrical Ballads";
in which it was agreed, that my endeavors should be directed
to persons and characters supernatural, or at least romantic;
yet so as to transfer from our inward nature a human interest
and a semblance of truth sufficient to procure for these
shadows of imagination that willing suspension of disbelief
for the moment, which constitutes poetic faith. Mr. Wordsworth,
on the other hand, was to propose to himself as his object,
to give the charm of novelty to things of every day, and
to excite a feeling analogous to the supernatural, by
awakening the mind's attention from the lethargy of custom,
and directing it to the loveliness and the wonders of
the world before us; an inexhaustible treasure, but for
which in consequence of the film of familiarity and selfish
solicitude we have eyes, yet see not, ears that hear not,
and hearts that neither feel nor understand."
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| Author |
Title of
Work |
Format |
Suggested By |
| Jay David Bolter, Richard Grusin |
Remediation: Understanding New Media |
Book |
Alan Liu |
| Comments |
(Mini-review by Alan Liu)
Bolter and Grusin understand contemporary media to be shaped
by a dialectical wrestle between the ideals of "immediacy"
(the goal of making media completely transparent in presenting
reality) and "hypermediacy" (an awareness of media qua media
often expressed in exaggerated attention to surfaces, multiple
forms, media framed within media, etc.) Bolter and Grusin's
summary name for this dialectic is the "logic of remediation,"
a concept that also includes an argument about the historical
evolution of media in relation to other media (e.g., media
reacting against the hypermediacy of previous media) that
takes a page from Marshall McLuhan's doctrine that the content
of any medium is always another medium.
The historical argument of the book, indeed (though developed
unsystematically), is one of its most interesting features.
Bolter and Grusin concentrate on such new media as the World
Wide Web, computer games, digital photography, etc., but
they take care to root contemporary phenomena in a long
history of media forms that follow the logic of remediation--e.g.,
Early Modern painting, cabinetry, manuscripts, and architecture.
These historical examples are introduced partly in the theoretically
unambitious mode of illustrations and partly under the sanction
of Michel Foucault's theory of historical "genealogies."
(But an interesting question for Bolter and Grusin: might
"historical understanding" be just another media form? See
a Transcriptions colloquium
on this topic.) In general Bolter and Grusin's book participates
in one of the most important recent trends in academic scholarship
about information culture: the attempt to give "information"
historical depth extending back not just to the mid-twentieth-century
epoch of cybernetics, information theory, and cryptography
(from which era the notion of information is usually dated)
but to early literate and pre-literate times. (See, for
example, Albert Borgmann.) |
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| Author |
Title of Work |
Format |
Suggested By |
| William Gibson |
Agrippa
(A Book of the Dead) |
Poem |
Alan Liu |
| Comments |
(Mini-review by Alan Liu)
Evocative, unique poem of 305 lines by the author who invented
the term "cyberspace" and who stands at the head of the
cyperpunk
tradition of science fiction (Gibson is the author of Neuromancer).
The poem is a meditation on memory and "the mechanism"--the
latter appearing in the poem both as an abstract universal
principle and as particular mechanisms. The themes of memory
and mechanism converge in Gibson's rendering of his family's
history by means of the camera(s) that produced a photo
album owned by his father. Flipping through the pages of
the album, Gibson interleaves among family snapshots the
mental images of his own boyhood, his genesis as a writer,
and his journey to Toronto to dodge the draft. A comparison
may be made to William Wordsworth's autobiographical "Tintern
Abbey" (which I have taught in conjunction with "Agrippa").
Just as "Tintern Abbey" rises at strategic moments above
any particular "picture of the mind" to offer universal
insight, so "Agrippa" frames its particular snapshots within
an intuition of the universal. But the difference is that
universality for Wordsworth was the organic harmony of nature--"A
motion and a spirit, that impels / All thinking things,
all objects of all thought, / And rolls through all things"--whereas
for the poet of the cyberage it is "the mechanism."
In the background of "Agrippa" stands the mechanism of "Papa's
Mill 1919." (Compare John
Constable, the English Romantic painter, whose best
work was set in the landscape of the Stour River valley
dominated by his father's mills.) And in the foreground--like
highlights or lens flares over a picture--are the mechanisms
of the camera and the gun. The camera appears in the poem
as
The mechanism: stamped black tin,
Leatherette over cardboard, bits of boxwood,
A lens
The shutter falls
Forever
Dividing that from this.
And the gun, which stands to Gibson as the Stolen Boat in
The Prelude to Wordsworth, brings Gibson into absolute
communion with mechanism:
The gun lay on the dusty carpet.
Returning in utter awe I took it so carefully up
That the second shot, equally unintended,
notched the hardwood
bannister and brought
a strange bright smell
of ancient sap to life
in a beam of dusty sunlight.
Absolutely alone
in awareness of the
mechanism.
(The setting of Gibson's boy-and-gun romance in the U.S.
South makes the gun episodes of the poem an interesting
teaching companion to William Faulkner's Go Down, Moses,
where Ike McCaslin--another late Romantic--must lay down
his gun and other technology in order to see the bear and
deer of nature direct.)
Perhaps even more compelling than Gibson's meditation on
"mechanism," however, is his poem's practice of mechanism.
The poem was published in electronic form on a diskette
embedded within an avant-garde, limited-run artist's "book"
with etchings by Dennis Ashbaugh. The file on the diskette
was self-encrypting so that it could only be read once on
the screen, after which it disappeared. "Agrippa," in short,
may be thematically about mechanisms that memorize
(like the camera), but it is mechanically about the
ephemerality of mechanical memory (and, by extension, of
frail human memory as itself the predecessor mechanism).
The poem's conditions of publication, however, mean that
it is difficult if not impossible to verify its authoritative
text or, for that matter, even the fact that the full book
with engravings ever appeared. There are myriad copies of
the poem on the Internet, but none are legitimate or authoritative.
All are by definition illegitimate offspring of the read-once-only
original.
For fuller discussion of the publication of the poem, see
Peter Schwenger, "Agrippa, or, The Apocalyptic Book," South
Atlantic Quarterly 92 (1994): 617-26. See also this
online note.
In addition, there are resources on Gibson
and Cyperpunk.
Considered purely as a text poem, "Agrippa" is on balance
powerful and successful, though it has some faults (especially
the spectacularly jejune and jarring lines, "Like the first
time you put your mouth / on a woman," at the climax of
the gun episode). For a curricular project like Transcriptions,
however, which makes the case that both the tools and themes
(or media and content) of literature are more splendid when
aware of each other, "Agrippa" is the perfect pedagogical
mechanism. |
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