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Transcriptions Bookshelf

 

These are the works that are helping to shape the intellectual direction of the Transcriptions project—works in a variety of media that faculty in the project, speakers in its colloquium series, and graduate-student participants have been reading (or creating). The Transcriptions Bookshelf is not intended to be a comprehensive bibliography, only a way of sharing works that have created a "buzz" in the project community (have been passed around, talked about, used in important ways in courses, etc.).

The Bookshelf is kept in a database that allows users to browse or search. The "Details" link in a search result leads to additional citation information plus Comments (annotations or mini-reviews) contributed by Transcriptions developers.

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Author Title of Work Format Suggested By
Marie-Laure Ryan, ed. Cyberspace Textuality: Computer Technology and Literary Theory Book Jennifer Jones
Comments

(Mini-review by Jennifer Jones)

In her Introduction (1976) to The Left Hand of Darkness, Ursula K. Le Guin writes, "Distrust everything I say. I am telling the truth." This statement identifies what Le Guin understands to be the contract constitutive of imaginative textual experience. As she goes on to say, "[i]n reading a novel, any novel, we have to know perfectly well that the whole thing is nonsense, and then, while reading, believe every word of it." Similarly, Orson Scott Card articulates, albeit with a different focus point and outcome, his understanding of the textual experience in his Introduction (1991) to Ender's Game: "The story of Ender's Game is not this book, though it has that title emblazoned on it," he writes. "The story is one that you and I will construct together in your memory. If the story means anything to you at all, then when you remember it afterward, think of it, not as something I created, but rather as something that we made together."

Le Guin and Card make these claims years in advance of the contemporary theories of textual experience provoked by ‘virtual' technologies such as Internet, WWW, gaming, electronic mail/discussion threads, and MUD/MOO environments. Yet their claims resonate so strongly as to seem almost synonymous with the terms lauded as definitive of the power and novelty of these electronically-mediated textual experiences: immersion and interactivity, respectively. Is the idea of the suspension of disbelief the literary-theoretical equivalent of the concept of immersion attached to virtual reality? Or is the fictionality offered by a novel fundamentally different from the virtual environment of a MOO due to the fact that the latter is produced by technologies and delivered through a medium that is itself fundamentally different from printed matter? In the same vein, is interactivity as Card develops it, as a symbiotic creative experience between the author of a novel and its reader, equivalent to the interactivity offered by a hypertext poem? Or is the power of hypertext interactivity disbanded by this comparison?

I invoke the particular resonances between Le Guin and Card's statements with discourses of cyberspace and virtual reality and the questions they provoke because they exemplify the basis for the pervasive sense of urgency, interest, and anxiety at work in Cyberspace Textuality: Computer Technology and Literary Theory (1999), a feverish anthology edited by independent scholar Marie-Laure Ryan. The fundamental question around which Cyberspace Textuality forms is that of how our relation to the written word has been altered as a result of this new medium of textual experience--electronic textuality--ushered in by the new technologies. But as Ryan points out in her Introduction, this anthology comes as a second-generation attempt to answer this question, and as such, tries to be mindful of and yet also avoid the straightforward prophesies of salvation, doom, and Luddite resistance to electronic textuality and culture in general that have come to define critical and theoretical work in this area. As a result, the position Cyberspace Textuality takes on the question of what is the relation between the experience of print-mediated textuality and electronically-mediated textuality is neither one of transcendental similarity nor absolute difference. In other words, Cyberspace Textuality makes clear that the resonance between something like my example of Le Guin's definition of the experience of reading novels with contemporary theories of immersion must be considered. However the worth of this resonance, as well as what is lost when we concede it, is also strongly at issue. The result is that the various contributors of this volume both struggle to develop a poetics of electronic textuality that supports its novelty and struggle to dismantle our critical sense that such a poetics is possible divorced from history, or literary tradition.

In addition to confronting the question of electronic textuality as an experience that both is and is not productively understood within the parameters of the Codex book and literary history, perhaps the most rigorous and nuanced work Cyberspace Textuality offers to readers is the attention paid by its contributors, in all of its areas of concentration ("Cybertext Theory," "Cybertext Identity," and "Cybertext Criticism as Writing Experiment") to some of the fundamental terms surrounding the debates about electronic textuality. The now almost ubiquitous terms such as Virtual Reality, virtuality, cyberspace, as well as immersion and interactivity are both discerned as such and worked through carefully to derive theoretically complex and yet specific definitions via attention to etymology (for instance Ryan's attempt to use the etymological roots of ‘virtual' to create a satisfying theory of the term for contemporary usage and understanding), historical specificity (Mark Poster's claim that Virtual Reality must be thought in terms of the particular machines that enable it in contemporary culture), theoretical/imaginative terms that have helped to usher in these terms' usages (attention to the birth of the term "cyberspace" in William Gibson's Neuromancer as well as the relation of terms like Baudrillard's "simulacra" or Derrida's "hauntology" to define Virtual Reality), and contemporary usages of these terms that affect their meanings or lack of meanings (the rampant and almost interchangeable use of the prefixes "cyber" and "virtual" by marketers and users of the new technologies).

Marcos Novak has said that "Cyberspace is poetry inhabited, and to navigate through it is to become a leaf on the wind of a dream." Cyberspace Textuality asks us not only to consider the value as well as the dangers of this tantalizing claim for the experience of electronic textuality, but it also asks us to consider whether such a statement can be altered, such that we read, "The fictional worlds of Henry James are poetry inhabited"--; or, "The Prelude is poetry inhabited"--; or, "Neal Stephenson's The Diamond Age is poetry inhabited, and to navigate through it is to become a leaf on the wind of a dream." And if not, then why.

__________________________________

NOTE: Suspension of Disbelief

The idea of "suspension of disbelief" can be traced back to Chapter XIV of Samuel Taylor Coleridge's Biographia Literaria, when Coleridge defines the differences between his own poetic goals and those of William Wordsworth in their co-authored project Lyrical Ballads:

"In this idea originated the plan of the "Lyrical Ballads"; in which it was agreed, that my endeavors should be directed to persons and characters supernatural, or at least romantic; yet so as to transfer from our inward nature a human interest and a semblance of truth sufficient to procure for these shadows of imagination that willing suspension of disbelief for the moment, which constitutes poetic faith. Mr. Wordsworth, on the other hand, was to propose to himself as his object, to give the charm of novelty to things of every day, and to excite a feeling analogous to the supernatural, by awakening the mind's attention from the lethargy of custom, and directing it to the loveliness and the wonders of the world before us; an inexhaustible treasure, but for which in consequence of the film of familiarity and selfish solicitude we have eyes, yet see not, ears that hear not, and hearts that neither feel nor understand."

Author Title of Work Format Suggested By
Jay David Bolter, Richard Grusin Remediation: Understanding New Media Book Alan Liu
Comments
(Mini-review by Alan Liu)

Bolter and Grusin understand contemporary media to be shaped by a dialectical wrestle between the ideals of "immediacy" (the goal of making media completely transparent in presenting reality) and "hypermediacy" (an awareness of media qua media often expressed in exaggerated attention to surfaces, multiple forms, media framed within media, etc.) Bolter and Grusin's summary name for this dialectic is the "logic of remediation," a concept that also includes an argument about the historical evolution of media in relation to other media (e.g., media reacting against the hypermediacy of previous media) that takes a page from Marshall McLuhan's doctrine that the content of any medium is always another medium.

The historical argument of the book, indeed (though developed unsystematically), is one of its most interesting features. Bolter and Grusin concentrate on such new media as the World Wide Web, computer games, digital photography, etc., but they take care to root contemporary phenomena in a long history of media forms that follow the logic of remediation--e.g., Early Modern painting, cabinetry, manuscripts, and architecture. These historical examples are introduced partly in the theoretically unambitious mode of illustrations and partly under the sanction of Michel Foucault's theory of historical "genealogies." (But an interesting question for Bolter and Grusin: might "historical understanding" be just another media form? See a Transcriptions colloquium on this topic.) In general Bolter and Grusin's book participates in one of the most important recent trends in academic scholarship about information culture: the attempt to give "information" historical depth extending back not just to the mid-twentieth-century epoch of cybernetics, information theory, and cryptography (from which era the notion of information is usually dated) but to early literate and pre-literate times. (See, for example, Albert Borgmann.)

Author Title of Work Format Suggested By
William Gibson Agrippa (A Book of the Dead) Poem Alan Liu
Comments
(Mini-review by Alan Liu)

Evocative, unique poem of 305 lines by the author who invented the term "cyberspace" and who stands at the head of the cyperpunk tradition of science fiction (Gibson is the author of Neuromancer).

The poem is a meditation on memory and "the mechanism"--the latter appearing in the poem both as an abstract universal principle and as particular mechanisms. The themes of memory and mechanism converge in Gibson's rendering of his family's history by means of the camera(s) that produced a photo album owned by his father. Flipping through the pages of the album, Gibson interleaves among family snapshots the mental images of his own boyhood, his genesis as a writer, and his journey to Toronto to dodge the draft. A comparison may be made to William Wordsworth's autobiographical "Tintern Abbey" (which I have taught in conjunction with "Agrippa"). Just as "Tintern Abbey" rises at strategic moments above any particular "picture of the mind" to offer universal insight, so "Agrippa" frames its particular snapshots within an intuition of the universal. But the difference is that universality for Wordsworth was the organic harmony of nature--"A motion and a spirit, that impels / All thinking things, all objects of all thought, / And rolls through all things"--whereas for the poet of the cyberage it is "the mechanism."

In the background of "Agrippa" stands the mechanism of "Papa's Mill 1919." (Compare John Constable, the English Romantic painter, whose best work was set in the landscape of the Stour River valley dominated by his father's mills.) And in the foreground--like highlights or lens flares over a picture--are the mechanisms of the camera and the gun. The camera appears in the poem as

The mechanism: stamped black tin,
Leatherette over cardboard, bits of boxwood,
A lens
The shutter falls
Forever
Dividing that from this.

And the gun, which stands to Gibson as the Stolen Boat in The Prelude to Wordsworth, brings Gibson into absolute communion with mechanism:

The gun lay on the dusty carpet.
Returning in utter awe I took it so carefully up
That the second shot, equally unintended,
      notched the hardwood bannister and brought
      a strange bright smell of ancient sap to life
      in a beam of dusty sunlight.
      Absolutely alone
      in awareness of the mechanism.

(The setting of Gibson's boy-and-gun romance in the U.S. South makes the gun episodes of the poem an interesting teaching companion to William Faulkner's Go Down, Moses, where Ike McCaslin--another late Romantic--must lay down his gun and other technology in order to see the bear and deer of nature direct.)

Perhaps even more compelling than Gibson's meditation on "mechanism," however, is his poem's practice of mechanism. The poem was published in electronic form on a diskette embedded within an avant-garde, limited-run artist's "book" with etchings by Dennis Ashbaugh. The file on the diskette was self-encrypting so that it could only be read once on the screen, after which it disappeared. "Agrippa," in short, may be thematically about mechanisms that memorize (like the camera), but it is mechanically about the ephemerality of mechanical memory (and, by extension, of frail human memory as itself the predecessor mechanism).

The poem's conditions of publication, however, mean that it is difficult if not impossible to verify its authoritative text or, for that matter, even the fact that the full book with engravings ever appeared. There are myriad copies of the poem on the Internet, but none are legitimate or authoritative. All are by definition illegitimate offspring of the read-once-only original.

For fuller discussion of the publication of the poem, see Peter Schwenger, "Agrippa, or, The Apocalyptic Book," South Atlantic Quarterly 92 (1994): 617-26. See also this online note. In addition, there are resources on Gibson and Cyperpunk.

Considered purely as a text poem, "Agrippa" is on balance powerful and successful, though it has some faults (especially the spectacularly jejune and jarring lines, "Like the first time you put your mouth / on a woman," at the climax of the gun episode). For a curricular project like Transcriptions, however, which makes the case that both the tools and themes (or media and content) of literature are more splendid when aware of each other, "Agrippa" is the perfect pedagogical mechanism.
This page created by Eric Feay (concept and design) and Alan Liu (database design) for the Transcriptions Team, 2/9/00 (revised 9/18/02 )

 

 

 

 

 

 

 

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