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Literature of Technology:
Games, Books, and Gamebooks
- Course Number: ENGL 146GB
- Prerequisites:
Check on GOLD.
- Advisory Enrollment Information:
May be repeated for credit provided the letter designations are different.
- Catalog Course Entry: ENGL 146AA-ZZ
- Quarter: Fall 2015
May be repeated for credit to a maximum of 28 units provided letter designations are different.
Studies of literary genres, authors, periods, or themes that engage or exemplify technology, whether historical technologies or contemporary digital, bio, nano, and other technologies. Examples of topics include Pynchon’s novels and information theory, hypertext fiction, the new poetry of codework, cyberpunk science fiction, nineteenth century literature and steam technology, and literature of industrialization.